Black and white photo of Erick standing around in a tournament venue.

I'm Erick

I graduated from Cal Poly Pomona with a Bachelors in Architecture in 2018. During my adolescence I watched my sister go through this very same program + it caught my interest. Architecture was a balanced mix of art and science, it was what I wanted to do.

Going through the actual program, I learned why architecture is considered one of the hardest across all majors in college. The hypercompetitive environment mixed with the all-nighter work ethic that was encouraged molded a lot of how I work to this day. Despite being told by a professor to quit during my first quarter, I made it through the program with a degree, a job, and a future.

Sketchy rendering of Erick's tectonics project.Zecar Toy diagram, the basis for the Toy Museum project.An exploded axonometric diagram of the components in the Zecar toy.Lighting study diagram of Erick's Toy Museum Concept.Upper floor rendering of Erick's Toy Museum concept.Elevation view of Erick's Toy Museum project.Axonometric circulation diagram of Erick's Toy Museum project.Section diagram of Erick's Toy museum project.Cross section and floor plans for Erick's Toy Museum Project.Interior rendering of Erick's Toy Museum Project.Street View rendering of Erick's Toy Museum Project.Physical model of Erick's Toy Museum project.3d rendering and lighting study of Erick's lighting design project.1st floor plan and rendering of Erick's observatory project.3rd floor plan and rendering of Erick's Observatory project.2nd floor floor plan and rendering of Erick's Observatory project.Rendering and lighting study of Erick's lighting design project.Colored site plan of Erick's Pasadena Housing project.

Working full time was a completely different experience, no longer was I making creative design decisions to address specific conditions and dabbling in the engineering aspects that went into my projects at university. I was doing things to save money, and babysitting engineers / contractors to make sure they played well together. However, the heavy workload was still there, it was taking a toll on my mental health, and it wasn’t even paying well. I quit with no intention of coming back, and eventually found myself in a UX Design bootcamp from DesignLab after another architecture expatriate recommended that I look into it.

3d render of Erick's Pasadena housing project.3d render of Erick's Pasadena Housing project.
An exploded floor plan diagram of Erick's YMCA project.
Exploded floor plan diagram of Erick's YMCA project.
An exploded floor plan diagram of Erick's YMCA project.
Exploded floor plan of Erick's YMCA project.Hand drawn site plan of Erick's Campus project
Exploded floor plan of Erick's YMCA project.Hand drawn site plan for Erick's campus project.3d rendering of Erick's green skyscraper project.
A hand drawn site plan for Erick's campus project.Hand drawn site plan for Erick's campus projectHand drawn floor plan of Erick's campus projectHand drawn rendering of Erick's Campus Project

Going through the course and speaking to people within the industry has opened my eyes to what I want to do. A lot of the skills transfer over creatively, technologically, and socially. I’m still designing how people interact with their environment (but digitally), I’m using a lot of the same programs and techniques (I do miss the command prompt style of Autodesk software), and I’m still going to be working with people who actually will end up building my designs (but not having different engineers fighting for the space within the walls). There is an extremely large overlap within UX Design and Architecture, and even moreso in the future as digital interfaces start to creep more and more into our three dimensional lives.

Section diagram of Erick's Green Skyscraper project.Diagram of green features of Erick's green skyscraper project.3D render of the lower courtyard for Erick's Green Skyscraper project.3D rendering of Erick's green skyscraper project.3d rendering of the upper courtyard for Erick's Green skyscraper project.3d rendering of the courtyard of Erick's Green Skyscraper projectA title page rendering for Erick's Prison/Art Gallery project.A titlepage rendering of Erick's Prison/Art Gallery ProjectA page from the book entry about Erick's Prison / Art Gallery projectAn axonometric drawing of Erick's Prison/Art Gallery project.3d render of Erick's prison / art gallery project3d Rendering of Erick's prison / art gallery project.A rendering of Erick's prison/art gallery project.Section drawings of Erick's Prison / Art Gallery project.3d render of Erick's prison / art gallery project3d rendering of Erick's prison / art gallery projectA 3d rendering of a skyscraper in a clay LA skyline.Structural diagram of Erick's skyscraper projectStructural diagram of the elevator core of Erick's skyscraper project.Structural diagram for the facade of Erick's skyscraper project.A stylized 3d rendering of Erick's skyscraper project.
A picture of Erick pulling a prize out of a claw machine.

As for who I am outside of my background in design. I was born + raised in Norwalk, California the youngest of six in a first generation Filipino immigrant family. I went to my first Super Smash Bros. Melee tournament in 2004, and have no intention of ever stopping (I play Yoshi/Fox on a Frame1, but I’ve been dabbling in Sheik on a regular controller lately). I love learning and trying new things, getting to an above average level (recently it was bowling), and then moving onto the next one. I love listening to sad girls playing a guitar/piano. I have a lot of shoes (Jordan 1’s and Dunks mostly) and keyboards (currently on a GMMK Pro with Holy Pandas).

A picture of Erick and friends.
A picture of Erick and friends after winning a game of Mafia at Smash Summit
A black and white image of Erick and friends standing in a spectator crowd.A picture of Erick holding a michelada with a candy strawPicture of Erick with friends surrounding a Gamecube controller

Contact

If you would like to discuss more, share feedback, or ask any questions, let me know.

Thanks for reading.

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